← Taichung Regional

Wind Wakeup ComboTier 1

at Taichung Regional

decks
7 (4.2% of field)
matches (non-mirror)
47 23-21-3
overall winrate
52.1%
ELO-adjusted winrate
51.5% avg ELO +0.5 per match
expected value
50.8% share-weighted (raw)
EV (ELO-adj)
51.0% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1288 · median 1238 · range 1089–1591 (7 pilots with an ELO rating)
945 Q1 1170 Q3 1365 1730
29% of pilots are in the field's top quartile, 14% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Shadowstrike 11.4% 5 3-2-0 60.0% 55.6% 48.2% -1.0
Fire Aetherwing 7.8% 4 0-4-0 0.0% 25.0% 33.9% -10.3
Water Aetherwing 6.6% 0
Water Fractal 6.6% 3 2-0-1 83.3% 64.3% 68.0% +13.5
Wind Seiryuu 6.6% 4 3-1-0 75.0% 62.5% 65.9% +10.2
Fire Suzaku 5.4% 2 1-1-0 50.0% 50.0% 49.2% -0.8
Fire Aggro 4.8% 2 1-1-0 50.0% 50.0% 53.9% +3.7
Fire Crux Lorraine 4.8% 5 2-3-0 40.0% 44.4% 49.1% -0.5
Water Genbu 4.2% 3 2-1-0 66.7% 57.1% 45.6% -3.3
Fire Oblation 3.6% 2 1-0-1 75.0% 58.3% 62.0% +11.5
Fire Crux Mage 3.0% 0
Fire Umbra Guardian 3.0% 1 0-1-0 0.0% 40.0% 38.7% -18.1
Water Astra Ranger 2.4% 1 0-1-0 0.0% 40.0% 41.9% -13.0
Wind Astra Cleric 2.4% 2 2-0-0 100.0% 66.7% 61.0% +10.6
Fire Crux Merlin 1.8% 1 0-1-0 0.0% 40.0% 39.7% -16.5
Fire Luxem Assassin 1.8% 1 1-0-0 100.0% 60.0% 58.7% +13.9
Wind Allies 1.8% 1 0-0-1 50.0% 50.0% 49.7% -0.4
Wind Arcane 1.8% 0
Fire Suited 1.2% 0
Slimes 1.2% 0
Water Ravishing Mill 1.2% 1 0-1-0 0.0% 40.0% 35.7% -22.8
Water Slimes 1.2% 0
Wind Byakko 1.2% 1 0-1-0 0.0% 40.0% 44.3% -9.2
Wind Exia 1.2% 2 2-0-0 100.0% 66.7% 65.5% +14.9
Fire Exia 0.6% 0
Fire Firebloom Burn 0.6% 1 1-0-0 100.0% 60.0% 57.7% +12.3
Fire Neos 0.6% 1 0-1-0 0.0% 40.0% 39.6% -16.6
Fire Umbra Alice 0.6% 0
Horse and Taxes 0.6% 0
Water Alice 0.6% 0
Water Allies 0.6% 0
Water Crux Assassin 0.6% 1 1-0-0 100.0% 60.0% 55.5% +8.8
Water Neos 0.6% 0
Wind Chess 0.6% 0
Wind Crux Lorraine 0.6% 0
Wind Jin 0.6% 1 1-0-0 100.0% 60.0% 55.4% +8.6
Wind Merlin 0.6% 0
Wind Razorgale 0.6% 0
Wind Umbra Diana 0.6% 2 0-2-0 0.0% 33.3% 37.0% -12.5
Wind Umbra Ranger 0.6% 0
Wind Umbra Tristan 0.6% 0
Decklists · 7 from this event
Mirror Analysis

In 2 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 2 mirrors is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 2 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 20 cards with non-zero signal (raw numbers, including 20 held back from the grid above)
Card Edge In winner In loser Same Direction
Concealed Marksman +1.00 2 0 0
Water Resonance Bauble -0.50 0 1 1
Veiling Breeze +0.50 1 0 1
Aether's Embrace -0.50 0 1 1
Peer Beyond -0.50 0 1 1
Tristan, Underhanded +0.50 1 0 1
Squallsnare +0.50 1 0 1
Turbo Charge -0.50 0 1 1
Safeguard Amulet +0.50 1 0 0
Incapacitate +0.50 1 0 1
Tariff Ring +0.50 1 0 1
Zephyr +0.50 1 0 1
Eternal Magistrate -0.50 0 1 0
Veiled Dash -0.50 0 1 0
Scatter Essence -0.50 0 1 0
Invective Instruction -0.50 0 1 0
Portentous Tanggu -0.50 0 1 0
Dilu, Auspicious Charger +0.00 1 1 0
Draught of Stamina +0.00 1 1 0
Crystallized Destiny +0.00 1 1 0

JSON: /api/events/45826/archetypes/Wind Wakeup Combo